More info See in Glossary, find the Particle System component. In the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.Click GameObject > Effects > Particle System.To create a new Particle System and enable this module: More info See in Glossary, or add a Particle System component to an exiting GameObject, Unity adds the Texture Sheet Animation module to the Particle System. A GameObject’s functionality is defined by the Components attached to it. When you create a new Particle System GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.
This module is part of the Particle System A component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. This module lets you treat the Texture as a grid of separate sub-images that can be played back as frames of animation. A particle’s graphic need not be a still image.